Agromica
For the final class project of CMS.611/6.073 (Creating Video Games) I teamed up with Darius Bopp, Gwen Edgar, Kevin Beuchot, Temi Taylor, and Sarah Yaran to create an educational game for Nepalese middle school students as part of the MIT-Nepal Initiative.
We were originally given a set of middle school core subject areas, from which we chose finance and economics. After brainstorming ideas, we began by making paper prototypes of several games with mechanics emulating things like supply and demand, opportunity cost, interest, and debt. We also interviewed both an MIT professor of economics and an international MIT student from Nepal to learn how to make our game mechanics more intuitive to schoolchildren in Nepal.
The end result was Agromica, an agriculture-themed, single-player, turn-based resource management game. Players grow and harvest crops to meet successive quotas. They can also buy and sell crops on an in-game marketplace and borrow money from a bank. Interacting with the marketplace and bank is required to complete some levels.
We built the game using Unity. On our team, I programmed game logic scripts and implemented the game’s UI.